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Can you give us an overview of the changes that were made, and why?

I think what we realized is that we needed to integrate it into the core of the game as a whole. Because we looked at it -- once we were where we were at, in development after BlizzCon, and we saw it as it was feeling a little bit too far removed out of the core experience of the game. You had the Iron Horde stuff, your leveling up through the zones, and then you had the garrison kind of off on its own. And we did playtests, we did a bunch of playtests on the garrison stuff, and people liked what we were doing, the problem was that it didn't feel like it had anything to do with the rest of the game. They were like, why aren't we taking this opportunity? Like you're building this base, we should integrate it into the whole thing.

So we stopped at that point and talked about well, how could we do that. The main thing that came out of that though was that we couldn't do multiple locations anymore. Because once we started integrating and adding more NPCs and changing and having everything run through it, it meant we would have to do everything like seven times, you know? Times three, for the three upgrade levels. So we had to make a pretty tough call, we could either not get rid of choosing your location, or we could really just go hog wild and go all the way in on the feature, and so we chose the latter right, and decided to just not do the locations, and integrate it into the leveling. Make it feel like it's a core part of the entire expansion.

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qfsdfsd 14.11.2014 0 889
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